Naruto generation is the latest edition to the Naruto collection and has multiple new a old features and characters this is a where players must compete against each other or the CPU in-order. Ultimate Ninja Storm Generations offer a vast selection of playable & support characters spanning every generation of the Naruto saga, alongside incredible online functionality to take the Naruto ninja fight onto the global stage in the much-beloved fighting series. The game powers the Ultimate Ninja series into the future by revolutionizing online play and raising up the number of playable and support characters far beyond any Naruto game in the wildly popular franchise. Players will compete in a variety of online battle modes with their favorite Naruto characters, including Naruto and Sasuke.
Visual Style
Style of graphics
Based on the popular animated Naruto Shippuden series, Naruto Shippuden: is a Single/Multi player fighting game, the visual style of the game is 3D in which players can move freely in almost any direction and compared to previous 2D games, 3D is a huge upgrade in visual graphics. Naruto generations is HD which means that the style of graphics is high definition.The visual style of a game can involve various different topics for example, Environment (buildings, objects, terrain), Characters (NPC, Player controlled, Enemies etc) Feedback interface, Perspective and Cinematic/Cut scenes
Environment (buildings, objects, terrain),
Environment (buildings, objects, terrain), Naruto Shippuden Ultimate Ninja Storm Generations environment has many different scenes, for example of 50 single and multi-player maps can be accessed all of which have a different setting, the setting of a map is what the environment is which includes the location and various features that are included in the maps. the buildings on the Naruto Shippuden Ultimate Ninja Storm Generations maps are old Japanese based and are located outside of the map where the users cannot go.
Characters (NPC, Player controlled, Enemies etc)
Characters (NPC, Player controlled, Enemies etc)
There are over 50 playable character to choose from, and 20 non playable characters, each character has different modes making them almost like a new character, this mode is called awakening.for example if a character was to use awakening mode than, that character will transform into another character.
Naruto Uzumaki (Playable in Part I and Part II versions)
Sage Naruto (Six-Tailed Form)
Naruto Uzumaki (Nine-Tails Chakra Mode)
Sasuke Uchiha (Playable in Part I and Part II versions)
Sasuke Uchiha (Mangekyō Sharingan Mode)
Sasuke Uchiha (Susano'o Mode)
Sakura Haruno (Playable in Part I and Part II versions)
Kakashi Hatake (Sharingan Mode)
Young Kakashi (White Fang Mode)
Sai (Fast Writing Mode)
Yamato (Wood Style Mode)
Shikamaru Nara (Playable in Part I and Part II versions)
Ino Yamanaka (Playable in Part I and Part II versions)
Chōji Akimichi (Playable in Part I and Part II versions)
Asuma Sarutobi (Flying Swallow Mode)
Kiba Inuzuka (Playable in Part I and Part II versions)
Shino Aburame (Playable in Part I and Part II versions)
Hinata Hyūga (Playable in Part I and Part II versions)
Neji Hyūga (Playable in Part I and Part II versions)
Rock Lee (Playable in Part I and Part II versions)
Tenten (Playable in Part I and Part II versions)
Might Guy (Eight Gates Mode)
Tsunade (Herculean Mode)
Jiraiya (Sage Mode)
Hiruzen Sarutobi (Hokage Mode
Minato Namikaze (Playable with Flak Jacket and Hokage costume)
Obito Uchiha (Sharingan Mode)
Hashirama Senju (Wood Release Ninjutsu Mode)
Tobirama Senju (Water Release Ninjutsu Mode)
Gaara (Playable in Part I and Part II versions)
Temari (Playable in Part I and Part II versions)
Kankurō (Playable in Part I and Part II versions)
Chiyo (Chikamatsu Ten Puppets Mode)
Orochimaru (White Snake Mode)
Kabuto Yakushi (Playable with Snake Cloak)
Itachi Uchiha (Susano'o)
Kisame Hoshigaki (Samehada Fusion Mode)
Deidara (C2 Dragon Mode)
Sasori (Human Puppet Mode)
Hidan (Jashin Ritual Mode)
Kakuzu (Shinzo Mode)
Tobi (Playable also as the Masked Man
Pain (God Mode)
Konan (Angel Mode)
Karin (Angry Mode, Attracted Mode against Sasuke
Suigetsu Hōzuki (Water Arm ModeJūgo (Curse Mark Mode)
Haku (Ice Mode)
Zabuza Momochi (Demon Mode
Killer B (Full Eight-Tails Mode)
A (Raikage Mode
Ōnoki (Tsuchikage Mode
Mei Terumī (Mizukage Mode)
Danzō Shimura (Released Seal Mode)
Perspective
The perspective of Naruto generations is a Battles take place in a 3D environment, and your attacks are based around a few simple combos. When you get close to your opponent, the camera pans around to mimic the 2D view of a fighting game. It’s a neat trick, and since the environments are always wide open and sparse, the automatic camera never gets stuck behind something to block your view. , which allows fighting games to be played more freely, for example older fighting games which don't have the same perspective will only allow players to move in certain places as they will move of game-play making it almost impossible to play
Cinematic/Cut scenes
Naruto has multiple cinematic and cut scenes which are played throughout the story of the single player story mode. Story segments are told through a series of animated and static cut scenes. As you start the game, you choose from three separate story lines; The Tale of Young Naruto Uzumaki, The Tale of Sasuke Uchiha, or the Tale of Naruto Uzumaki. Each covers the events of the first few story arcs of Naruto and Shippuden. As you complete each character’s tale, you will be treated to some of the animation from the actual show. after each story mode fight when completed the game will go into a cut scene which will then move the player onto a different scene.
GAMEPLAY
The gameplay of Naruto Shippuden Ultimate Ninja Storm Generations is a 3D fighting game which allows users to move around in 3 dimension. i think that the designer has chosen to use a 3 dimensional Gameplay as it give players a understanding of what the Naruto anime series is like, which affects users by improving their gaming experience.
Interaction Model
Naruto Shippuden Ultimate Ninja Storm Generations has multiple interaction model. as it is a fighting games every character that has been listed is a playable character meaning that the interaction model of Naruto Shippuden Ultimate Ninja Storm Generations is good. the creator chose to select certain characters from the anime series based on the characters he/her seen best for the most modern Naruto Shippuden Ultimate Ninja Storm Generations anime fighting game. however there are a few characters in the cut scenes that are not playable, as they are not relevant to the modern anime game.only choosing a certain amount of playable characters is a method the designer uses to give players something to look forward to in the sequel to the Naruto Shippuden Ultimate Ninja Storm Generations anime game.
Game Setting
The game setting for Naruto will depend on what game mode the user will play. for example if the user was to play any of the single player story mode than that user will start at a easier game setting and eventually as the game goes on the the difficulty will increase, meaning the game is harder at the end than beginning, the designer chose to use these game settings as by the end of the story mode the user will have the relevant skill to compete at the highest game difficulty level. also the game setting for online multi-player of offline multiple player can be random, as the game settings will depend on the level of skill that the person the user is fighting has, which means that all versus modes is one user fighting another and the difficulty is how good the user that you are fight is.
Goals of the game
the goals of Naruto Shippuden Ultimate Ninja Storm Generations are depending on what game mode is selected, the goals vary from defeating their opponent, in the given time or battle situation, to complete all given objectives and to unlock all characters, which is the main goal of Naruto Shippudden Ultimate Ninja Storm Generations .
Player Actions
“chakra”, tai justu and “jutsu” are the three different types of attack that every playable character can use. chakra is essentially mana, jutsu are essentially magic attacks. Chakra is fuel for the jutsu. user will have two types of jutsu, attack and substitution, and each one is managed by its own meter. The substitution jutsu is a kind of defensive counter: It’s only available when you’re being attacked, and it allows you to teleport behind your opponent. You can do this four times before the meter runs out, then you have to wait for it recharge.
The attack jutsu is what actually uses up the chakra meter. You have to “load” the chakra before you can use it in an attack, and this forms the backbone of the combat. Basic actions like dodging, throwing, and attacking are pretty weak, but loading up your chakra first allows you to perform an enhanced version of each action. This quickly drains your chakra meter, but you can recharge it by holding down a button while standing still. the final player action is tai justsu, which is any martial arts combat and movement, each player has different tai justsu style depending on their trainer, but all characters move in the same dimensions, the game creator chose to give characters different styles of fighting to allow user to have a wide variety of different characters.
Narrative The story of Naruto generations is based entirely on the animated series, on previous episode, however there are multiple anime episode to watch along with the game that have never been shown anywhere else but the game. the designer chose to stick to the anime seriers for a story as it is becoming more and more popular and is one of the reason why Naruto games are top sellers.
“chakra”, tai justu and “jutsu” are the three different types of attack that every playable character can use. chakra is essentially mana, jutsu are essentially magic attacks. Chakra is fuel for the jutsu. user will have two types of jutsu, attack and substitution, and each one is managed by its own meter. The substitution jutsu is a kind of defensive counter: It’s only available when you’re being attacked, and it allows you to teleport behind your opponent. You can do this four times before the meter runs out, then you have to wait for it recharge.
The attack jutsu is what actually uses up the chakra meter. You have to “load” the chakra before you can use it in an attack, and this forms the backbone of the combat. Basic actions like dodging, throwing, and attacking are pretty weak, but loading up your chakra first allows you to perform an enhanced version of each action. This quickly drains your chakra meter, but you can recharge it by holding down a button while standing still. the final player action is tai justsu, which is any martial arts combat and movement, each player has different tai justsu style depending on their trainer, but all characters move in the same dimensions, the game creator chose to give characters different styles of fighting to allow user to have a wide variety of different characters.
Narrative
Difficulty
The difficulty of Naruto generation is hard if the user is new to the game, however certain game modes difficulty will adjust to previous fight and the difficulty can also depend on who the user is playing, for example certain characters will be a lot more difficult when fighting than others, such as Naruto will be a difficult character to fight against a weaker character.
Rewards There isn't many reward for winning battles other than money for winning which is called ninja points, which therefor can be used to purchase costumes, arenas and weapon. on story mode completion new animated videos of Naruto can be unlocked. this gives players motivation to keep playing until game completion.
Game Mechanics (Inventory, Scoring, Win condition)
Each characters is equipped with certain long distance and close distance tools, that can be used to defend, attack or disfigure enemy characters. some tool that every characters has are called shrunken, this is a Japanese throwing knife that also can be made explosive. the scoring is based on number of hits, highest combo, most powerful move, quickest defeat and health reaming from the winning player. all of that is added up and put into an overall rating and a trophy. which give player something to strive and compete for.
Addiction level and replay value
This shows the overall ratings given by the top game sellers across the world, the overall rating level is 75 which means that Naruto scored a good rating level, which indicates the level of addiction and replay value to be decent. it also show user the best and worst sectors of Naruto generations, as the ratings have been broken down into 5 sections and separately rated.